规则

  • ※For National Tournament rules, please see the end of this page.
  • ※Participants of THE WORLD STAGE 6 need to have pretournament SHOOT OUT.

Round Robin

The ranking for the round robins will be determined with the following rules.

  1. 1.No. of winnings (No. of winning matches)
  2. 2.No. of LEGs won
  3. 3.No. of LEGs lost
  4. 4.The result of the direct confrontation of the teams.
  • ※If 3 or more teams are tied on (1)-(4), each team will do COUNT-UP. The winner of COUNT-UP will proceed to the final match.

Match card

  1. 1.Please make sure to fill in the stats and results of each leg of the starting stage Round Robin on the match card.
    ※If they are not recorded, the player may be disqualified.
  2. 2.Upon completion of matches, the match card has to be handed to the referee at the control desk of each class.

Rules

  1. 1.Round limits are 15 rounds for 01 games and 20 rounds for Cricket.
  2. 2.All 01 games will be fat bull (50/50).
  3. 3.Throwing order of the game
    1. Throwing order will be decided by corking.
    2. The coin toss function of DARTSLIVE2 will be used for deciding who throws the cork first.
    3. The player who throws closer to the center can decide the throwing order.
    4. If the first player's dart hits the exact center of the BULL, the second player is required to acknowledge that the first player's dart is in the center bit of the BULL, and remove the dart and then throw for the cork.
    5. If the winner of the cork cannot be determined after the first throw by both players, then each player shall throw the second dart in the reversed order of throw.
      ※All darts thrown shall not be removed from the dartboard until the cork winner is determined.
    6. In the 1st leg, the throwing order will be decided by the winner of the cork.
    7. In the 2nd leg, the player who lost in the previous leg will throw first.
    8. If the last game is decided already, the winner can choose the throwing order.

Sandbagging

  1. 1.Following cases will result in disqualification.
    1. Round robin of 5 players:Results of 5 legs or more exceed the rating standard of this tournament
    2. Round robin of 4 players:Results of 3 legs or more exceed the rating standard of this tournament
  2. 2.In SIGLES tournament, if the STATS exceed the rating standard +2 of this tournament
  3. 3.In DOUBLES tournament, if the team rating is or exceed the half of "the rating standard +4"

Amendment of incorrect scoring

  1. 1.If a dart machine records the score incorrectly and remains stuck to the board, a referee can be called and the "Reverse A Round" function will be used to reverse the score. The correct score will be entered by the referee by pressing the target segment where the dart is stuck. No player should use this function but a referee.
  2. 2.Incorrect scores cannot be amended, if darts stuck to the board are removed, and the round is forwarded to the next player and the opponent player throws darts.
  3. 3.In case the game is interrupted because of such things as power failure, a referee will restore the last game with the agreement of both teams. If the restoration is not possible, the LEG will be reset, and players will be asked to start over.

Dress code

  • All players are required to compete in appropriate attire.
  • Team shirts are recommended.
  • All players must present a clean and neat appearance.
  • All shirts must have sleeves.
  • No cut-offs or ragged edge hems on any shirts.
  • Shoes must be worn in the tournament venue at all times.
  • No unauthorized use of shirts similar in style to the staff shirts will be allowed on the tournament floor.
Penalty for not obeying the Dress Code
Any player not in proper attire will have the right to one 15-minute grace period to make the necessary change. Thereafter there will be NO grace period and the player will be disqualified from the match.

National Tournament Rules

Tournament rules

  1. 1.This tournament basically adopts WSDA Rules.
  2. 2.Pretournament draw will be conducted at the opening ceremony on Oct.15 (Thu). If there is no attendance at the draw, the event organizer will conduct the draw for the absentee.
  3. 3.Up to 4 players (Male:3 Female:1) per team for each MATCH. One(Same gender) player change is acceptable during MATCH.
  4. 4.No practice throws are allowed once the MATCH starts. Player will be given 2 throws before each participating LEG.
  5. 5.Round limits are 15 rounds for all 01 games and 20 rounds for Cricket.
  6. 6.Throwing Order of the game
    1. Throwing order will be decided by corking.
    2. The coin toss function of DARTSLIVE2 will be used for deciding who throws the cork first.
    3. The player who throws closer to the center can decide the throwing order.
    4. If the first player's dart hits the exact center of the BULL, the second player is required to acknowledge that the first player's dart is in the center bit of the BULL, remove the dart and then throw for the cork.
    5. If the first round of cork does not result in a winner, reverse the throwing order and cork again.
      ※In this case, throw the second dart without removing the first darts.
    6. At the 1st LEG, throwing order will be decided be the winner of the cork.
    7. After the 1st LEG, 2nd to 12th LEG will be losers first.
    8. If the MATCH went onto 13th LEG, the winner of cork can pick the throwing order.

About the progression of the tournament

  • Each team's captain will hand the player's name list and playing order to the referee at the start of their MATCH.
  • The referee will fill the MATCH score on the score sheet.
  • After the MATCH, the captain will be asked to sign the score sheet.
  • The winning team's captain will hand the score sheet back to the Control.
  • The next match teams will be announced using microphone by the Control.

Notes about the tournament

  • The Playing Order cannot be changed during the MATCH.
  • The Player Order can be changed for every MATCH.