Round Robin

The ranking for the Round Robins will be determined according to the following rules.

  1. a.Number of winnings (Number of MATCHES won)
  2. b.Number of LEGS won
  3. c.Number of LEGS lost
  4. d.Result of the direct confrontation of the teams
  • * If three or more teams are tied on (a)-(d), each team will play a COUNT-UP. The winner of the COUNT-UP will proceed to the Final Tournament.

Match card

  1. 1.Please make sure to fill in the stats and results of each LEG of the Round Robin on the match card.
    * If the stats are not recorded, the player may be disqualified.
  2. 2.Upon completion of a MATCH, the match card has to be handed to the control desk.


  1. 1.Round limit
  • 301: 10 Rounds
  • 501: 15 Rounds
  • 701: 15 Rounds
  • Cricket: 15 Rounds (GRANDMASTER is 20 Rounds)
  1. 2.Throwing order of the game
  • Throwing order of the 1st LEG will be decided by corking.
  • The coin toss function of DARTSLIVE2 will be used for deciding who throws the cork first.
  • The player who throws closer to the center of the BULL can decide the throwing order.
  • If the first player's dart hits the exact center of the BULL, the second player is required to verify the location, remove the first player's dart, then throw the cork.
  • The winner of the cork can decide the throwing order of the 1st LEG.
  • From the second LEG, except if notified otherwise in the game format, the player who lost in the previous LEG will throw first.
  • If the final LEG is “CHOICE”, players will throw for the cork again. The winner of the cork may either choose to throw first or choose the type of game. If the final LEG is 01, the winner of the cork can choose throw first.


  1. ・Players whose tournament stats considerably exceed their pre-registered stats or the standard defined by each tournament may become subject to disqualification in accordance with the tournament rules.
  2. ・Sandbagging rule applies to both pretournament Round Robin and SKO.
  3. ・Players are required to fill STATS of each LEG in the match card.

Amendment of incorrect scoring

  1. ・If a darts machine records the score incorrectly and the darts remain stuck to the board, a referee should be called and the "Reverse A Round" function will be used to reverse the score. The correct score will be entered by the referee by pressing the target segment where the dart is stuck. No player should use this function but a referee. If the amendment of the score was agreed upon by both parties, then the game can be proceeded by the players themselves.
  2. ・Incorrect scores cannot be amended, if darts stucked to the board are removed, the round is forwarded to the next player and the player has already thrown the darts.
  3. ・In case the game is interrupted such as by a power failure, a referee will restore the last game with the agreement of both teams. If the restoration is not possible, the LEG will be reset, and players will be asked to start over.

Dress code

  • All players are required to compete in an appropriate attire.
  • All players must present a clean and neat appearance.
  • No shorts or bermuda shorts allowed for men.
  • All shirts must have sleeves.
  • No cut-offs or ragged edge hems on any shirts.
  • Shoes must be worn in the tournament venue at all times.
  • No unauthorized use of shirts similar in style to the staff shirts will be allowed on the tournament floor.
Penalty for not obeying the Dress Code
Any player not in a proper attire will have the right to take one 15 minutes grace period to make the necessary change. Thereafter there will be NO grace period and the player will be disqualified from the MATCH.

* No outside food or drinks allowed in the venue.
* For any events not mentioned above, the event organizer has the sole discretion to make any decisions on this tournament.

*For any rule not mentioned above, this tournament adopts the WSDA Rules